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Thanks to Brucektrain for his permission to create this project which started life as his Summernats Freeroam Map. Presenting my first public release - the Summernats 36 Burnout Pad! After many years of attending the event as both entrant and spectator, I wanted to find a way to inject some proper immersion into an Assetto Corsa version. During my attendance at the 2024 event, along with a few slushies, I took hours of imagery and audio to integrate into the map - then spent countless hours locked in my Man Cave as I had to learn how to inject them into the game as well as improve my 3D skills and coding (my family and household responsibilities were definitely impacted by this project!!). Features of this map now include: - Real Summernats Sounds integrated into the map (Headphones recommended!) - Custom Spectators and Marshalls at the track, a small few also scattered on the return route (trying to keep the cpu load down!) - Live Video Screens on Track (we do love to 'watch ourselves' right!!) - Distant Scenery such as Mount Majura and Black Mountain - Physical Road Mesh (aka Road Feel) on Pad and Return Route - New Concrete Barriers, as well as Collidable Tyres, Water Barriers and Bollards - Updated Signage - Track Camera's (Burnout Pad and Return route as outlined by bollards and signs) - Working Timers and AI Spline - CSP Code for AI to fang down the track and 'cruise' back around in Track Day mode - 21 Pit Bays (let me know if we need more) - 3D Grass FX - Tow Vehicle and Trailer at the end of the track - yes most cars can park on it! - Definitely other stuff, will update the list when I remember!! - WIP includes Motorkhana, Skid Row, Grass Events, Drift, Cruise Route - Stay tuned! IMPORTANT STUFF TO NOTE: You must be running Custom Shaders Patch for the vast majority of the above features to work. I also recommend installing the latest PURE version as the live video screens are optimised for the standard Pure Post Processing Filter and may be too dark with other PP filters. Note I use the PP filter IV PureCS_2.0 which can be found on RaceDepartment, it's much less saturated. This is a standalone track install for Assetto Corsa, it will not work properly if combined with bk_summernats_34_freeroam. Drag and drop the 'content' folder into your Assetto Corsa directory. I don't recommend a drag 'n' drop into Content Manager as you never know what it ends up doing. The zip file is large (600mb) - I may find a better way to optimise this in the future. Sorry about your internets and hard-drive space. If you find the crowd doesn't appear like in the pictures, there are a couple of settings in CSP you need to change, they are located under Settings, CSP, Track Adjustments - ensure that 'Adjust Amount of Spectators' and 'Dynamic Amount of Spectators' are unchecked. Depending on your specs - the above features may put some strain on your system. I have tested this on multiple PC setups including 3060, 5700XT and 4080 using single screen, triple screen and VR and it runs great - please let me know if you experience low frames and I'll look to create a lighter version e.g. drop the crowd numbers back. I've made multiple private track and car mods previously, but this is my first public release - I'm super keen for feedback, but ask that you keep it constructive so we can work together to make future versions and the next releases even better. Please DON'T distribute this externally. There are hundreds if not thousands of hours wrapped up in the base map and these updates. Kindly respect the work that has gone into these and help us by steering fellow sim enthusiasts and discord members to these original links. Content Creators - please feel free to use this on your respective platforms to create some kickass videos, all I ask is that you provide credit and the link to this page either in the video or in the written bits. IF YOU'D LIKE TO SUPPORT: The easiest thing I'd like to ask is that you Subscribe to my YouTube Channel https://www.youtube.com/@aussiedaves/ - give a big thumbs up to as much of the content as you can and if possible, watch the vids or a playlist all the way through (just leave em on in the background) to help a small channel grow and find its way into the algorithm! If you'd like to buy me 1/4 of a beer or help me upgrade my equipment you can always join the Legends tier here on Patreon for $2 - a small but very appreciated donation - https://www.patreon.com/aussiedavesassettocorsamods/membership? Again, your support in any form is massively appreciated. CREDITS: Please do support the following fantastic folks any way you can brucektrain - Original map and support to create this track skin 370HSSV aka FTB Skidding for the test vehicles advice and encouragement - check out his work here https://www.patreon.com/FTBSKIDDING JOSH2305 - for providing some of the verbal abuse you can hear on the map! The World Wide Internets and Fellow Creators for sharing your work that inspires and teaches the rest of us how to do these things! Oh yeah - here's the link!! https://www.mediafire.com/file/ly9a4ownw3bt9rc/summernats36_burnout_pad_1.1.7z/file v1.1 CHANGELOG - updated AI Line, AI hints and acceleration point for AI. AI with drag tyres will likely still have crashes as they turn onto the cruise route - force street or burnout tyres to avoid this Have fun gang, AussieDave

The LZ Compound, renowned for its versatility and challenging layouts, has established itself as a legendary destination for automotive enthusiasts and a key backdrop for Adam LZ’s YouTube content. The compound offers a unique driving experience for both casual fans and motorsport professionals. Now, with our release of its virtual counterpart for Assetto Corsa, players can immerse themselves in the same adrenaline-filled environment, tackling the iconic courses and challenges from the comfort of their own racing setups.

Ultrace is a premier European car culture festival featuring extreme, low-style drifting at iconic Polish tracks like Autodrom Jastrzab, known for its blind hilltop hairpin, with high-speed, near-ground reverse entries, showcasing meticulously built project cars, custom builds, and a vibrant scene for digital recreations in games like Assetto Corsa. The track layout is distinct for its hill-to-hairpin section, demanding high-speed, close-quarters tandem drifting, creating insane visuals and unique challenges for both real and virtual drivers.

------------------ Map features ----------------- Close representation of a real Australian location - Based on parts of the Western Sydney Suburbs, Blacktown, Propsect, Seven Hills, Toongabiee, Greystanes, Wetherill Park Areas 130+kms of roads in total 5+kms of M4 Motorway now included with dual Service stations at Eastern Creek more than 2000 houses throughout map carparks, shopping centres, points of interests and more Working street / night lights Many areas styled closely to Google street view AI layouts (traffic layout + point to point race layouts) A whole NEW way to experience the map New point to point race layouts Layouts marked out with barriers Start / Finish banners Replay cameras for race layouts V3.0 Updates Free Roam, New Traffic Layout + 4 point to point race layouts New Roads and Areas 30kms extra roads added 5kms of M4 Motorway added New 'Traffic' ai line for Trackday mode New details, objects, textures and more